Until now, when respawning, a player’s Special Gauge was reduced by 50% regardless of equipped weapon. From now on, the degree of gauge depletion will depend on the equipped weapon.
- From Ver. 2.7.0 onward, gauge depletion information will be displayed on the Equip screen.
- Please refer to the Equip screen for weapons added in the Ver. 2.7.0 update
Adjustments to Special Gauge Depletion After Respawning
| Depletion |
Weapon |
|
- Tentatek Splattershot
- Octoshot Replica
- .96 Gal Deco
- Luna Blaster Neo
- Dynamo Roller
- Gold Dynamo Roller
- Splat Charger
- Hero Charger Replica
- Splatterscope
|
|
- Splattershot Jr.
- .52 Gal Deco
- Luna Blaster
- Custom Blaster
- L-3 Nozzlenose D
- Carbon Roller
- Krak-On Splat Roller
- Tri-Slosher
- Kelp Splat Charger
- Kelp Splatterscope
- E-liter 3K
- Custom E-liter 3K
- E-liter 3K Scope
- Custom E-liter 3K Scope
- Zink Mini Splatling
- Heavy Splatling Deco
|
|
- All weapons other than those listed above.
|
Player Ability Balance Adjustments
| Weapon |
Adjustment |
- Dynamo Roller
- Gold Dynamo Roller
- E-liter 3K
- Custom E-liter 3K
- E-liter 3K Scope
- Custom E-liter 3K Scope
- Hydrant Splatling
- Custom Hydra Splatling
|
- ▼ Swim speed reduced by roughly 10% when these weapons are equipped.
|
Main Weapon Balance Adjustments
| Weapon |
Adjustment |
- Splash-o-matic
- NeoSplash-o-matic
|
- Initial shot speed increased by 10%.
- Degree of random shot spread decreased by 10%.
- Shot range increased by 10%.
|
|
- Radius of shots while still in air increased by 7%.
- Decreased distance between individual airborne shots.
|
- Splattershot Pro
- Forge Splattershot Pro
|
- Initial shot speed increased by 20%.
- Shot range increased by 5%.
|
|
- Damage of first shot on target decreased from 52.0 to 62.0.
- Degree of random shot spread decreased by 11%.
|
- Jet Squelcher
- Custom Jet Squelcher
|
- Run speed while firing increased by 50%.
|
- Carbon Roller
- Carbon Roller Deco
|
- Reduced ink used when swinging roller by 30%.
|
- Splat Charger
- Kelp Splat Charger
- Hero Charger Replica
|
- Reduced shot range by 20% for shots fired before reaching maximum charge.
- Increased shot range by 4% for shots fired at maximum charge.
|
- Splatterscope
- Kelp Splatterscope
|
- Shot range for shots fired before reaching maximum charge now the same as that of Splat Charger.
- Increased shot range by 4% for shots fired at maximum charge.
|
- E-liter 3K
- Custom E-liter 3K
|
- Reduced shot range by 20% for shots fired before reaching maximum charge.
- Time to charge from zero to maximum charge reduced by 6%.
|
- E-liter 3K Scope
- Custom E-liter 3K Scope
|
- Shot range for shots fired before reaching maximum charge now the same as that of E-liter 3K.
- Time to charge from zero to maximum charge reduced by 6%.
|
|
- Time from beginning of weapon swing until shot is fired reduced by 20%.
- Duration of slowed player speed after firing a shot reduced by 20%.
|
- Hydra Splatling
- Custom Hydra Splatling
|
- Increased damage per shot when fully charged from 28.0 to 35.0.
|
Sub Weapon Balance Adjustments
| Weapon |
Adjustment |
|
- Increased ink used from 25% to 40% of ink tank.
- Decreased blowback effect on opponents hit by Burst Bombs.
- Decreased radius within which opponents take minimum damage by 20%.
- Increased minimum damage dealt from 20.0 to 25.0.
- Increased the radius within which opponents take medium damage (35.0) by 14%.
- Increased radius of ink splat on impact by 43%.
|
|
- Decreased ink used from 60% to 50% of ink tank.
- Players can now place an Ink Mine after already having placed an Ink Mine.
- Placing a second Ink Mine causes the first Ink Mine to disappear.
|
|
- Increased width of ink trail by 38%.
- Increased Seeker movement speed by roughly 3%.
|
|
- Splash Walls placed on slopes will now appear at the same speed as those placed on flat ground.
|
Special Weapon Balance Adjustments
| Weapon |
Adjustment |
|
- Decreased time for Inkstrike to launch after target has been designated by roughly 33%.
|
Player Marking Adjustments
Times for marking opposing players have been adjusted in the following ways.
| Weapon/Ability |
Before |
After |
|
Cold Blooded:
Off - 8 Seconds
On - 2 seconds |
Cold Blooded:
Off - 8 Seconds
On - 4 seconds |
|
Off - 12 Seconds
On - 3 seconds |
Off - 9 Seconds
On - 4.5 seconds |
|
Off - 12 Seconds
On - 3 seconds |
Off - 9 Seconds
On - 4.5 seconds |