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Splatoon Update Ver. 2.7.0 - Weapon Balance Adjustments

Wii U

Until now, when respawning, a player’s Special Gauge was reduced by 50% regardless of equipped weapon. From now on, the degree of gauge depletion will depend on the equipped weapon.

  • From Ver. 2.7.0 onward, gauge depletion information will be displayed on the Equip screen.
  • Please refer to the Equip screen for weapons added in the Ver. 2.7.0 update
Adjustments to Special Gauge Depletion After Respawning
Depletion Weapon
  • Heavy ▼50%→75%
  • Tentatek Splattershot
  • Octoshot Replica
  • .96 Gal Deco
  • Luna Blaster Neo
  • Dynamo Roller
  • Gold Dynamo Roller
  • Splat Charger
  • Hero Charger Replica
  • Splatterscope
  • Medium ▼50%→60%
  • Splattershot Jr.
  • .52 Gal Deco
  • Luna Blaster
  • Custom Blaster
  • L-3 Nozzlenose D
  • Carbon Roller
  • Krak-On Splat Roller
  • Tri-Slosher
  • Kelp Splat Charger
  • Kelp Splatterscope
  • E-liter 3K
  • Custom E-liter 3K
  • E-liter 3K Scope
  • Custom E-liter 3K Scope
  • Zink Mini Splatling
  • Heavy Splatling Deco
  • Light △50%→40%
  • All weapons other than those listed above.
Player Ability Balance Adjustments
Weapon Adjustment
  • Dynamo Roller
  • Gold Dynamo Roller
  • E-liter 3K
  • Custom E-liter 3K
  • E-liter 3K Scope
  • Custom E-liter 3K Scope
  • Hydrant Splatling
  • Custom Hydra Splatling
  • ▼ Swim speed reduced by roughly 10% when these weapons are equipped.
Main Weapon Balance Adjustments
Weapon Adjustment
  • Splash-o-matic
  • NeoSplash-o-matic
  • Initial shot speed increased by 10%.
  • Degree of random shot spread decreased by 10%.
  • Shot range increased by 10%.
  • N-ZAP '85
  • N-ZAP '89
  • Radius of shots while still in air increased by 7%.
  • Decreased distance between individual airborne shots.
  • Splattershot Pro
  • Forge Splattershot Pro
  • Initial shot speed increased by 20%.
  • Shot range increased by 5%.
  • .96 Gal
  • .96 Gal Deco
  • Damage of first shot on target decreased from 52.0 to 62.0.
  • Degree of random shot spread decreased by 11%.
  • Jet Squelcher
  • Custom Jet Squelcher
  • Run speed while firing increased by 50%.
  • Carbon Roller
  • Carbon Roller Deco
  • Reduced ink used when swinging roller by 30%.
  • Splat Charger
  • Kelp Splat Charger
  • Hero Charger Replica
  • Reduced shot range by 20% for shots fired before reaching maximum charge.
  • Increased shot range by 4% for shots fired at maximum charge.
  • Splatterscope
  • Kelp Splatterscope
  • Shot range for shots fired before reaching maximum charge now the same as that of Splat Charger.
  • Increased shot range by 4% for shots fired at maximum charge.
  • E-liter 3K
  • Custom E-liter 3K
  • Reduced shot range by 20% for shots fired before reaching maximum charge.
  • Time to charge from zero to maximum charge reduced by 6%.
  • E-liter 3K Scope
  • Custom E-liter 3K Scope
  • Shot range for shots fired before reaching maximum charge now the same as that of E-liter 3K.
  • Time to charge from zero to maximum charge reduced by 6%.
  • Slosher
  • Slosher Deco
  • Time from beginning of weapon swing until shot is fired reduced by 20%.
  • Duration of slowed player speed after firing a shot reduced by 20%.
  • Hydra Splatling
  • Custom Hydra Splatling
  • Increased damage per shot when fully charged from 28.0 to 35.0.
Sub Weapon Balance Adjustments
Weapon Adjustment
  • Burst Bomb
  • Increased ink used from 25% to 40% of ink tank.
  • Decreased blowback effect on opponents hit by Burst Bombs.
  • Decreased radius within which opponents take minimum damage by 20%.
  • Increased minimum damage dealt from 20.0 to 25.0.
  • Increased the radius within which opponents take medium damage (35.0) by 14%.
  • Increased radius of ink splat on impact by 43%.
  • Ink Mine
  • Decreased ink used from 60% to 50% of ink tank.
  • Players can now place an Ink Mine after already having placed an Ink Mine.
  • Placing a second Ink Mine causes the first Ink Mine to disappear.
  • Seeker
  • Increased width of ink trail by 38%.
  • Increased Seeker movement speed by roughly 3%.
  • Splash Wall
  • Splash Walls placed on slopes will now appear at the same speed as those placed on flat ground.
Special Weapon Balance Adjustments
Weapon Adjustment
  • Inkstrike
  • Decreased time for Inkstrike to launch after target has been designated by roughly 33%.

Times for marking opposing players have been adjusted in the following ways.

Player Marking Adjustments
Weapon/Ability Before After
  • Point Sensor
Cold Blooded:
Off - 8 Seconds
On - 2 seconds
Cold Blooded:
Off - 8 Seconds
On - 4 seconds
  • Echolocator
Off - 12 Seconds
On - 3 seconds
Off - 9 Seconds
On - 4.5 seconds
  • Haunt
Off - 12 Seconds
On - 3 seconds
Off - 9 Seconds
On - 4.5 seconds

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