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ARMS Update History

Nintendo Switch 2, Nintendo Switch, Nintendo Switch Lite, Nintendo Switch - OLED Model

Update history

Click the version number below for information about older software updates for ARMS. Each update also includes all previous updates.

Ver. 5.0.1 (Released January 11, 2018)

  • Adjusted abilities of some fighters and ARMS as follows.
Fighters/Arms Adjustments
  • Misango
  • Refreshed in both body and mind for 2018. Happy New Year!
  • Increased movement speed when jumping.
  • Increased arm size.
  • Lokjaw
  • Increased speed of rush attack.
  • Decreased time interval before launch of rush attack.
  • Skully
  • Improve curving.
  • Improved homing.
  • Glusher
  • Increased expansion rate when extending.
  • Clapback
  • Decreased expansion rate when extending.
  • Decreased maximum reflection angle.
  • Popper
  • Decreased retraction speed.
  • Chakram
  • Decreased homing.
  • Brrchuk
  • Decreased homing for jump attacks.

Ver. 5.0 (Released December 21, 2017)

  • New fighter Dr. Coyle is now available. Play the Grand Prix at LV6 or higher as someone other than Dr. Coyle and see what happens…
  • New ARM Lokjaw added.
  • New ARM Parabola added.
  • New ARM Brrchuk added.
  • New stage [NAME REDACTED] added.
  • For Grand Prix LV6 and lower, the computer will now get stronger as you get deeper into the Grand Prix.
  • For Grand Prix LV7, the computer will start out strong right from the first match, as usual.
  • You can now view stats from previous Party Crash events in Stats.
  • Added new badges related to Dr. Coyle.
  • Fixed issue in online play where the healing area created by HP Juice would sometimes shift position.
  • Adjusted abilities of some fighters and ARMS as follows.
Fighters/Arms Adjustments
  • Lola Pop
  • The holidays are a busy season for street performers, so Lola Pop is fired up! Her charges now persist longer.
  • Whammer
  • Kablammer
  • Blorb
  • Lessened deceleration when knocking down mid-weight ARMS.
  • Scorpio
  • Increased retraction speed.
  • Shortened waiting time between flying off and retrieval.
  • Fixed issue where time needed for retraction could be greatly protracted.
  • Skully
  • Improved curving.
  • Increased rush damage.
  • Decreased speed of initial rush attack.
  • Adjusted the number of attacks needed for rush range to reach a maximum.
  • Glusher
  • Lessened deceleration when knocking down mid-weight ARMS.
  • Increased expansion rate of charge attacks.
  • Megaton
  • Megawatt
  • Lessened deceleration when knocking down mid-weight ARMS.
  • Increased speed of charge attacks.
  • Decreased speed of normal attacks.
  • Toaster
  • Sparky
  • Chilla
  • Bubb
  • Buff
  • Roaster
  • Nade
  • Decreased speed of initial rush attack.
  • Adjusted the number of attacks needed for rush range to reach a maximum.
  • Slapamander
  • Slamamander
  • Increased the time interval between initial launch and extension.
  • Increased extension speed.

Ver. 4.1 (Released November 29, 2017)

  • The mysterious new fighter Springtron can now be selected.
    • His initial ARMS are the same as Spring Man.
    • When Spring Man unlocks new ARMS Springtron will also have access to them.
  • New badges added.
    • Added badges that are unlocked via specific fighter/ARM combinations.
    • Added badges that are unlocked by fulfilling certain conditions on stages with environmental gimmicks.
    • And more!
  • Added support for traditional and simplified Chinese. You can switch your language in system settings.
  • Fixed issue in online play where immediately after time runs out guarding would be cancelled not allowing players to defend post-time attacks.
  • Fixed issue in Ranked Match where certain fighters' voices could be heard prior to the start of the match.
  • Adjusted abilities of some fighters and ARMS as below.
Fighters/Arms Adjustments
  • Misango
  • Duration of immobility when masking up reduced (The Misanga is pleased).
  • Scorpio
  • Increased curving.
  • Increased expansion rate of charge attacks.
  • Shortened wait time prior to scorpion jumping.
  • Decreased extension speed.
  • Decreased flotation during jump attacks.
  • Decreased speed of charge attacks.
  • Decreased homing during jumping attacks.
  • Skully
  • Increased curving.
  • Increased homing.
  • Decreased flotation during jump attacks.
  • Glusher
  • Increased retraction speed.
  • Fixed issue where retraction speed would be greatly slowed at times.
  • Homie
  • Increased rush damage.
  • Megaton
  • Increased retraction speed.
  • Whammer
  • Increased retraction speed.
  • Increased homing.
  • Hydra
  • Decreased retraction speed. Speed of charge attacks is unaffected.
  • Clapback
  • Decreased speed of direction changes during rush attacks.
  • Revolver
  • Retorcher
  • Fixed issue where under certain conditions projectiles would freeze in mid-air.

Ver. 4.0 (Released November 15, 2017)

  • Added new fighter Misango.
  • Added new ARM Scorpio.
  • Added new ARM Skully.
  • Added new ARM Glusher.
  • Added new stage Temple Grounds.
  • Added online event Party Crash.
    • A different take on the usual Party Match, presented for a limited time by ARMS Labs.
    • The more you play the more your level will go up, and you’ll be rewarded with badges and in-game prize money!
    • There’ll be an in-game notification when the event gets close, so don’t miss it!
  • When conditions for acquiring a badge are satisfied within a match, a You got a badge! message will now display at the end of the match.
  • In Customize Controls you can now press the + button to reset controls to their default settings.
  • Increased the length of the rope conjoining allies in team battles.
  • Decreased ARM speed in team battles.
  • Adjusted the abilities of certain fighters and ARMS as follows.
Fighters/Arms Adjustments
  • Ribbon Girl
  • She’s been working on her air game. Air dash movement speed increased.
  • She’s more comfortable in the air. Normal dash speed decreased.
  • Adjusted camera for better visibility during a quick drop.
  • Min Min
  • Increased normal ARM size.
  • Kid Cobra
  • Adjusted camera for better visibility during a charge dash.
  • Helix
  • Fixed issue where a high jump couldn’t be done when jumping on a trampoline in extended form.
  • Master Mummy
  • Fixed online play issue where rush would be triggered at the end of a throw.
  • Byte & Barq
  • Decreased movement speed when dashing.
  • Twintelle
  • Adjusted the deceleration factor when slowing down ARMS.
  • Revolver
  • Increased extension speed of 1st and 2nd rounds.
  • Retorcher
  • Increased extension speed of 2nd and 3rd rounds.
  • Homie
  • Increased retraction speed.
  • Whammer
  • Increased homing.
  • Roaster
  • Fixed issue where rush gauge did not decrease when inflicting flame.
  • Popper
  • Increased retraction speed.
  • Chakram
  • Decreased expansion rate for charge attacks.
  • Thunderbird
  • Decreased speed of charge attacks.
  • Decreased homing.
  • Slamamander
  • Decreased extension speed.
  • Decreased homing.
  • Clapback
  • Decreased maximum reflection angle.

Ver. 3.2 (Released October 17, 2017)

  • Added new Badge feature.
    • Receive neat badges as a reward for fulfilling certain conditions.
    • Wear your favorite badge and show it off to your opponent.
  • Added new Recent Replays feature.
    • Select from a list and view replays of past matches.
    • Replay data is automatically deleted when necessary, starting with the oldest data.
    • Also, future ARMS updates will cause all replay data from past versions to be deleted.
  • During replay playback, ZR will no longer switch between targets. The X Button instead is used for all camera angle switching.
  • During replay playback, + - Buttons no longer toggle HP gauge display, and instead now bring up the menu.
  • Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.
  • Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.
  • Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.
  • We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.
  • Adjusted the abilities of certain fighters and ARMS as follows.
Fighters/Arms Adjustments
  • Lola Pop
  • It’s already been one month since she joined ARMS. Her beginner’s nerves have faded away, giving her increased movement speed during air dashes.
  • Increased movement speed during high jump.
  • Increased movement speed when bounding.
  • Adjusted speed when descending.
  • Byte & Barq
  • Decreased time interval between Byte and Barq’s respective attacks.
  • Max Brass
  • Decreased expansion rate of attacks when buffed up.
  • Increased distance from which he can approach targets.
  • Megawatt
  • Increased expansion rate when extending.
  • Increased extension speed.
  • Increased expansion rate of charge attacks.
  • Slamamander
  • Increased extension speed.
  • Biffler
  • Increased retraction speed.
  • Increased floatiness of jump attacks.
  • Boomerang
  • Coolerang
  • Increased expansion rate of charge attacks.
  • Revolver
  • Increased retraction speed.
  • Retorcher
  • Increased retraction speed.
  • Adjusted path followed when extending.
  • Nade
  • Fixed online play issue where explosive damage would trigger twice.
  • Whammer
  • Kablammer
  • Increased speed of charge attacks.
  • Blorb
  • Increased expansion rate when extending.
  • Increased time needed to finish expanding.
  • Chilla
  • Decreased homing ability.
  • Tribolt
  • Decreased speed of charge attacks.
  • Increased time needed to finish expanding.
  • Fixed multiple online play issues.
  • Triblast
  • Guardian
  • Clapback
  • Fixed multiple online play issues.

Ver. 3.1 (Released September 28, 2017)

  • The versus stage Sparring Ring can now be selected.
    • It’s a square stage without gimmicks, used in the Warm-Up minigame.
    • Enjoy some serious bouts while enjoying the soundtrack of the ARMS Official Song (Electro-dance Ver.).
    • Sparring Ring will also appear as a stage in Ranked Match.
  • Fixed an issue in Hedlok Scramble where sometimes Guardian and Clapback ARMS would fail to expand.
  • Fixed issue where the rewards for 1-on-100 would change if played while searching for a Ranked Match.
  • Adjusted some fighters and ARMS as shown below.
Fighters/Arms Adjustments
  • Ninjara
  • After getting some advice from a Ninja College alum, distance traveled when performing a mid-air mist warp has increased. Mid-air mist warp refers to the ninja technique performed by dashing after jumping.
  • Sparky
  • Increased retraction speed.
  • Megawatt
  • Increased extension speed.
  • Slamamander
  • Increased extension speed.
  • Decreased retraction speed.
  • Biffler
  • Increased retraction speed.
  • Blorb
  • Increased retraction speed.
  • Adjusted how damage multipliers for Rush attacks function.Total damage when connecting with all hits is unchanged.
  • Funchuk
  • Increased the time span from exceeding a target until retraction.
  • Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
  • Fixed issue during online play when Rush damage would increase under certain conditions.
  • Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack.
  • Clapback
  • Decreased Rush attack damage.
  • Chilla
  • Decreased curving.
  • Phoenix
  • Thunderbird
  • Decreased homing.
  • Nade
  • Tribolt
  • Chakram
  • Decreased speed of charge attacks.

Ver. 3.0 (Released September 13, 2017)

  • New fighter Lola Pop can now be selected.
  • New ARM Funchuk added.
  • New ARM Biffler added.
  • New ARM Clapback added.
  • New stage Via Dolce added.
  • Customize Controls menu added.
    • This allows you to freely customize button mappings.
    • Access by pressing X on the fighter select screen, or from the pause menu in battle.
  • Condition for unlocking Ranked Match has changed from clearing Grand Prix on Level 4 to clearing Grand Prix on Level 1.
  • Stun charge attacks will now immobilize fighters for longer.
  • Fire charge attack damage has been reduced by 10.
  • After landing a hit on an armored opponent, there will now be a momentary delay before the ARM starts to retract.
  • In modes with multiple opponents, removed function where the targeted opponent would automatically switch to another opponent when the targeted opponent was knocked down.
  • Fixed issue where bomb blasts would not knock down players during their rush attack.
  • Fixed issue where bomb blasts could not be guarded when playing 1-punch KO
  • Fixed issue where, under certain conditions, after connecting a wind type rush attack follow up attacks would be impossible.
  • Fixed issue where even in the process of shooting an ARM it was possible to charge-up when on a trampoline.
  • Fixed issue in Hedlok Scramble where if a communication error occurred at a specific time it would become impossible to grab the Hedlok powerup.
  • Fixed issue where fighters would sometimes go out of bounds during fights against Hedlok.
  • Adjusted some fighters and ARMS as detailed below.
Fighters/Arms Adjustments
  • Master Mummy
  • ARM size has been increased thanks to intense training.
  • Now holds a charge for longer.
  • Mechanica
  • Increased movement speed when jumping.
  • Increased movement speed when air dashing.
  • Max Brass
  • Decreased movement speed when buffed up.
  • Sparky
  • Increased extension speed.
  • Increased retraction speed.
  • Revolver
  • Retorcher
  • Increased speed of charge attack.
  • Shortened firing interval
  • Boomerang
  • Increased speed when thrown with an outside curve.
  • Improved homing ability.
  • Adjusted path traveled when extending.
  • Coolerang
  • Increased expansion rate when extending.
  • Increased speed when thrown with an outside curve.
  • Improved homing ability.
  • Adjusted path traveled when extending.
  • Megaton
  • Increased extension speed.
  • Increased expansion rate when extending.
  • Megawatt
  • Increased extension speed.
  • Increased expansion rate when extending.
  • Increased retraction speed.
  • Increased speed of charge attack.
  • Increased charge attack damage.
  • Parasol
  • Increased speed of charge attack.
  • Increased expansion rate of charge attack.
  • Improved homing ability.
  • Homie
  • Increased retraction speed.
  • Improved homing ability.
  • Slamamander
  • Increased speed of charge attack.
  • Improved homing ability.
  • Tribolt
  • Triblast
  • Increased extension speed.
  • Hydra
  • Increased retraction speed.
  • Chakram
  • Increased extension speed.
  • Increased speed of charge attack.
  • Guardian
  • Increased shield bash range.
  • Fixed issue where movement became impossible when both hands were disabled.
  • Fixed issue where it was possible to pass through parts of the stage to attack.
  • Roaster
  • Decreased extension speed.
  • Increased retraction speed.
  • Nade
  • Decreased retraction speed.
  • Popper
  • Cracker
  • Decreased extension speed.
  • Decreased damage from charge attack.
  • Decreased damage from rush attack.
  • Increased retraction speed.

Ver. 2.1 (Released August 7, 2017)

  • Moved Training to the top menu.
  • Added five exercises to Training, and added difficulty level indications.
  • Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
  • When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
  • Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
  • Changed the pause, results, and replay menus in Training to be more convenient.
  • For Best Stage in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.
  • Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
  • We have made the following adjustments for some fighters and arms:
Fighters/Arms Adjustments
  • Master Mummy
  • Increased dash speed.
  • Increased movement speed when jumping.
  • Mechanica
  • Increased movement speed when jumping.
  • Kid Cobra
  • Adjusted floatation when performing a jump attack.
  • Byte & Barq
  • Trained Barq to get up quicker.
  • Boomerang
  • Increased speed when throwing in a wide curve.
  • Increased extension speed.
  • Increased homing.
  • Coolerang
  • Increased extension speed.
  • Increased homing.
  • Revolver
  • Increased extension speed.
  • Improved curving performance.
  • Increased retraction speed.
  • Shortened the time needed from starting a rush to firing the first shot.
  • Retorcher
  • Improved curving performance.
  • Increased retraction speed.
  • Increased expansion rate when extending.
  • Parasol
  • Increased expansion rate when extending.
  • Increased retraction speed.
  • Decreased expansion rate for charge attacks.
  • Megawatt
  • Improved curving performance.
  • Increased retraction speed.
  • Slamamander
  • Increased homing.
  • Tribolt
  • Increased extension speed.
  • Decreased rush damage.
  • Triblast
  • Increased speed of charge attacks.
  • Homie
  • Increased rush damage.
  • Guardian
  • Made it so the electric shock when a charge attack connects lasts longer.
  • Corrected odd behavior that occurred when a rush attack connected with a wall or platform.
  • Blorb
  • Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.
  • Seekie
  • Decreased retraction speed.
  • Made it so the electric shock when a charge attack connects doesn’t last as long.
  • Ramram
  • Decreased retraction speed.
  • Decreased expansion rate for charge attacks.
  • Decreased speed of charge attacks.
  • Cracker
  • Popper
  • Hydra
  • Decreased retraction speed.
  • Bubb
  • Buff
  • Decreased extension speed.
  • Decreased expansion rate when extending.

Ver. 2.0 (Released July 11, 2017)

  • ARMS League Commissioner Max Brass added as a playable character.
  • New ARM Nade added.
  • New ARM Roaster added.
  • New ARM Kablammer added.
  • New stage Sky Arena added.
  • New versus mode Hedlok Scramble added.
    • Punch or touch the capsule containing the Hedlok mask to become Hedlok for a period of time.
    • This can be selected in Versus, Friend, or Local and it will also appear in Party Match.
  • Stats added to the Top Menu.
    • Check stats such as your most used fighter, best stage, and ARM accuracy.
  • Events added to the Top Menu.
    • Here you can set whether or not you want to join official online events.
  • Snake Park has been swapped out for Sky Arena in the Ranked Match stage roster.
  • Raised highest rank in Ranked Match to 20.
  • Increased the penalty for disconnecting during Ranked Match play.
  • Shortened the amount of time necessary for the following ARMS to return after being extended, making them easier to use: Megaton, Megawatt, Revolver, Retorcher, Boomerang
  • Increased movement speed of the Guardian.
  • Improved visibility during charge attacks for the Popper and Cracker.
  • Increased the amount of time necessary for the following ARMS to return after being knocked down, increasing risk: Popper, Cracker, Hydra
  • Increased the amount of time it takes to recover when a grab is deflected with a single punch.
  • Decreased the amount of damage when the Hydra’s rush connects with multiple consecutive hits.
  • Decreased the distance Kid Cobra travels when jumping.
  • Fixed issue where in some instances Ribbon Girl could remain airborne for an overlong period of time while continually attacking.
  • Fixed issue where Ninjara would not destroy the light boxes on the Ribbon Ring stage when getting up.
  • Fixed issue where the time necessary for the Triblast to return when deflected was shortened.
  • Fixed issue where ARMS such as Blorb and Megaton would catch on the ground and fail to fire.
  • Fixed issue where explosive ARMS would sometimes fail to explode when receiving an attack.
  • Fixed issue where the Slapamander would sometimes fail to hit Helix when he is extended.
  • In online play, fixed issue where the appearance or non-appearance of items could differ between devices.
  • In online play, fixed various issues with V-Ball including an issue where the ball would remain grounded and play would not proceed.
  • In online play, fixed an issue where sometimes Barq would continually defend against an opponents’ rush attack for a set period of time.
  • In online play, fixed issue where sometimes pillars in the Scrapyard would not be destructible.

Ver. 1.1 (Released June 25, 2017)

  • LAN Play support added. You can now battle against players via LAN. On the Top Menu, click and hold the Left Stick and then press L+R to switch between Local and LAN Play.
  • Arena Mode added. This mode focuses on serious 1-on-1 matches and can be played via Friends,Local, or LAN Play. Up to 4 players can be in the arena, and players not currently fighting watch as spectators.
  • Fixed issue where Kid Cobra was able to repeatedly do a charge dash while riding snake boards.
  • Fixed issue where Barq would warp a great distance away after Byte & Barq perform a rush attack while on a snake board.
  • Fixed issue where ARMs such as the Chakram would pass through the purple light boxes in the Ribbon Ring stage.
  • Fixed issue where Biff referred to the ARMS Grand Prix as the AMRS Grand Prix

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